Developing Artwork for BOXCARS: the Game
For the curious, I thought I'd post a bit about how the artwork for BOXCARS is being handled. I want to maintain a look of early 1900s era print, and have decided on something along the look of over-reproduced rotogravure. The print-historians in the crowd will cringe a bit, as this process was more common ten or twenty years after the game's setting of 1902. That said... I love the look, and it feels right.
Here is an artwork draft of one of the "Rolling Stock" cards that will be used in the game. Cards give me the option to randomize train strings that may be encountered, and allow me to print data and tables in the same place. The layout is very much a work-in-process, so I picture the final cards on a darker stock and resized to include other data:

Here is the raw source image for this card:
Look closely... they're the same image! Flipped, stretched, distorted, dodged, burned, and a few bits re-drawn!
I've spent a large chunk of this week's production time culling through over 3000 pages of 1900s rail and engineering journals to find images that are both accurate and public domain. In this case, I've chosen to modify the source images photographically rather than re-render them by hand. It's time consuming, but I'm very happy with the look of the cards.
Sadly, I've found some beautiful images that don't really fit the game, and I've even stopped to read some fascinating bits about weight, friction and incline that I never wanted to know about. This is one of my favorites, but not of use in the game...
To be clear, this is not a "card game" by any stretch ov the imagination, but I've found cards are a great way to have data on the table without having to constantly flip through books to find tables and paragraphs.
More to come!
